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AI Insights · Timothy · October 2021

Top 5 Roguelike Games on Android in Europe: Q3 2021 Performance

An overview of the performance metrics for the top 5 Roguelike Games on Android in Europe during Q3 2021, including downloads, revenue, and active users.

Top 5 Roguelike Games on Android in Europe: Q3 2021 Performance

Performance of Top 5 Roguelike Games on Android in Europe in Q3 2021

In the third quarter of 2021, the top 5 Roguelike Games on the Android platform in Europe showcased varying trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.

Hero Wars: Alliance

Weekly revenue for Hero Wars: Alliance fluctuated significantly, peaking at approximately $1.1M in mid-July. Downloads saw a decline from around 145K at the end of June to approximately 67K by late September. Active users also experienced a downward trend, dropping from around 652K to about 502K over the quarter.

Soul Knight

Soul Knight experienced a gradual decline in weekly revenue, starting at around $6.9K and ending at approximately $10.1K. Downloads peaked in mid-July at roughly 91K and leveled off to about 69K by the end of September. Active users peaked at around 1.9M in mid-July and settled at about 1.5M by the quarter's end.

RAID: Shadow Legends

RAID: Shadow Legends showed consistent weekly revenue, with a notable peak at about $888K in late July and ending the quarter at approximately $884K. Downloads peaked at around 107K in mid-July and stabilized at approximately 57K by late September. Active users saw a peak at about 469K in mid-July, decreasing to roughly 367K by the end of the quarter.

Legends Reborn: Last Battle

Legends Reborn: Last Battle, which was released in August, saw a significant increase in weekly revenue, reaching approximately $263K by the end of August. Downloads surged to around 161K in mid-August and ended the quarter at approximately 31K. Active users peaked at about 269K in late August and decreased to roughly 149K by the end of September.

Looney Tunes™ World of Mayhem

Looney Tunes™ World of Mayhem experienced steady weekly revenue, peaking at around $97K in late July and ending the quarter at approximately $68K. Downloads reached a high of about 92K in late August before dropping to approximately 31K by the end of September. Active users peaked at around 129K in late August and settled at about 87K by the end of the quarter.

For more detailed insights and data, you can explore the Sensor Tower platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021